Wednesday, January 20, 2010

ZBrush: re-topologizing mesh


The mesh of the previous post (below) is re-topologized to make it animation-ready. The last step was obtained by projecting high level detail onto smoother mesh. Demo was done using ZBrush 3.5.

ZBrush: female head sculpt



ZBrush head sculpt, step-by-step.

Thursday, February 12, 2009

2-7-2009

Friday, August 29, 2008


Phillip working on character, 08-28-08

Friday, August 22, 2008

Photoshop demonstration by Vincent
08-14-08

Tuesday, July 8, 2008


Character Drawing by Vincent
07-06-08