The mesh of the previous post (below) is re-topologized to make it animation-ready. The last step was obtained by projecting high level detail onto smoother mesh. Demo was done using ZBrush 3.5.
Wednesday, January 20, 2010
Thursday, February 12, 2009
Friday, August 29, 2008
Friday, August 22, 2008
Tuesday, July 8, 2008
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