Wednesday, January 20, 2010

ZBrush: re-topologizing mesh


The mesh of the previous post (below) is re-topologized to make it animation-ready. The last step was obtained by projecting high level detail onto smoother mesh. Demo was done using ZBrush 3.5.

1 comment:

globalprofeesional said...

Simply awesome. Great Job. The fineness of ZBrush 3.5 is incredible.
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